sk_gpu icon indicating copy to clipboard operation
sk_gpu copied to clipboard

Cross-platform single header graphics library for StereoKit, in progress. Works with OpenXR on Desktop, HoloLens, and Quest.

Results 9 sk_gpu issues
Sort by recently updated
recently updated
newest added

If the new file is in a nested directory of folders that don't exist, it fails to create the directory, and then skips making the file! Would be good to...

Because GPUs are fast at computing!

Current format is uncompressed. File size isn't incredibly large, but it isn't small either!

[Glslang](https://github.com/KhronosGroup/glslang) theoretically can also compile HLSL to SPIR-V. It claims to be a partial implementation, but the list looks pretty complete to me! Glslang also happens to be smaller, and...

Currently locked to skr_vertex_t, but it would be really great to have a more flexible format the user can set.

When starting work on a full Vulkan renderer, lets start a pile of smaller tasks for it. Also, does OpenGL stick around for WASM support, or does it get entirely...

Primary reason is for asset loading on a separate thread, but whatever other advantages are great too!

On linux, the only way to get valid shaders for windows (-t x) is to use wine with some winetricks: `winetricks corefonts d3dx9 d3dcompiler_47` Of course, this is only when...

Makes it so that sk_gpu correctly installs its own targets, adds a cmake configuration target, and makes use of system packages where possible to avoid unnecessary network requests during build.