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Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.

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I observed some jitteriness in scrolling backgrounds and decided to look into it. The image coordinates were being set to 0 when they exceeded the image dimensions. It seems like...

Previous `isMouseOver()` was only doing a rect check, no matter what kind of region you had.

Better version than the other path. Now the text width works on cpp too.

Added the ability to tween an actor based on Actuate's bezier path.