Howler.Blazor
Howler.Blazor copied to clipboard
Howl.Seek() does not work as expected
Calling Howl.Seek(TimeSpan) does not seek to the expected position - instead, it essentially restarts the audio clip from the beginning.
~I believe that the code below should use position.TotalMilliseconds rather than position.TotalSeconds?~
public ValueTask Seek(int soundId, TimeSpan position)
{
return _runtime.InvokeVoidAsync("howl.seek", soundId, position.TotalSeconds);
}
I take it back - this appears to be something inside howler.js itself!
@LordBenjamin Is this issue also addressed in howler.js ?
Having the same issue on iOS (HTML5 true) only causing the audio to restart.