Stationeers.Addons
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Stationeers.Addons is a fully-fledged modding framework for Stationeers. Works just like the standard mods (XML) but with sandboxed scripting (C#) and custom-content support!
``` [Info : Unity Log] [Stationeers.Addons] Version v0.4.2 [Error : Unity Log] MissingMethodException: Method not found: Cysharp.Threading.Tasks.UniTask Assets.Scripts.UI.ImGuiLoadingScreen.SetProgress(single) Stack trace: UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at :0) ``` Does this...
Hi, I'm running a dedicated server (windows) and get this message when the server starts. De vanilla modconfig.xml works for the normal mods but the addons don't seem to get...
When writing something more complicated than “hello world”, it could be great to use the most of .Net core libraries. The existing whitelists prohibit too much. For example, I can’t...
Current Behavior On linux: 1) Without running the patcher, nothing really happens, the game loads as if nothing was done 2) After running the original patcher: An error occurs trying...
If you upload non-Stationeers.Addons mods while Stationeers.Addons is active, files might get filtered that shouldn't get filtered. I suggest to include a file in the modfolder to indicate it is...
was able to build it and confirm it working only didn't have an alternative ready for HarmonyLib.Memory in the whitelist will add a PR as example
At this moment, looks like it is not possible to build the release without having Visual Studio installed. There are also some not obvious expectations from the environment setup to...
I read the `README.md` and there was no reference in regards to how this would affect/work with a dedicated server. Now I am going to assume that you have **both**...
No need to limit developers - load dlls from a folder into your project so that developers do not depend on you and can develop their work in the future...