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Custom shader support

Open technobaboo opened this issue 2 years ago • 0 comments

Ideally for shaders we want:

  • Not tied to StereoKit's rendering pipeline
  • Can work across Vulkan+EGL
  • Vertex and fragment
  • Common shading language or intermediate representation
  • Alongside 3D models

technobaboo avatar May 05 '23 05:05 technobaboo