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A tilemap rendering crate for bevy which is more ECS friendly.

Results 156 bevy_ecs_tilemap issues
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This updates all Rust and shader code to work with Bevy 0.8. All examples seem to work fine on my system (Linux Wayland, tested with `--features bevy/wayland` because of https://github.com/bevyengine/bevy/issues/5524).

I would like to be able to use a tileset where the tile size differes from the grid size. However, it doesn't seem to be possible and I get the...

Hello author here! I wrote an article about the state of tilemaps in bevy. Mostly around my experience with creating `bevy_ecs_tilemap` and its pitfalls. You can find it here: https://startoaster.netlify.app/blog/tilemaps/...

enhancement
help wanted
code quality
usability

Thanks for the amazing project - I've had a blast building on this plugin the last few months. I've noticed that inserting a `GPUAnimated` component to a tile `Entity` after...

bug

This includes - Checking the quality of the code with Clippy. - Running Cargo test on Windows, MacOS, and Ubuntu. For an example of how this looks in practice, check...

Using bevy_ecs_tilemap 0.5 I seem to remember when working with bevy_ecs_tilemap pre-0.5, updating a tileset asset with `asset_server.watch_for_changes()` on would automatically update the rendered tilemaps in game. This doesn't seem...

bug

I want to have a layer whose tiles are used to apply visual effects to the tiles underneath, and would like to be able to set a different blending mode...

enhancement

I'm attempting to set all tiles of a layer to be `GPUAnimated`. I'm using bevy v0.6.1 and bevy_ecs_tilemap v0.5.0. I assumed I could use `set_all` or `fill` to set the...

usability

Hello! I am experiencing a problem similar to that in #124. As you can see only layer 1 is experiencing this problem, not the fully filled layer 0. https://user-images.githubusercontent.com/97800396/155609269-931fc7ba-c9be-4a77-ac0c-8e09643e9b8c.mp4 edit,...