NetGain
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A high performance websocket server library powering Stack Overflow.
Hi, I've managed to implement NetGain as a complete replacement for Websocket-sharp for my mobile MMO game, it seems to completely work without any issues, but with Websocket-sharp, there were...
Some very basic documentation defining the key features of NetGains would be nice. Looking at the code I see support for HeartBeat (kicking dead connections), an serverside interface for handling...
SSL
The website that I am using to connect to the socket server uses SSL. How can I do this?
Hi thanks for sharing this library. Is there any plan to support SSL/TLS so we can do wss in a near future ?
I think it'd be helpful to provide a client code example to complement the server example in README.md. These two examples will successfully communicate over the given port 6002 if...
Hi, I found the websocket server can't accept the connection with the subprotocol. For example: `new wsImpl('ws','subprotocol')` So i modify some places in CompleteHandshake in WebSocketsProcessor_RFC6455_13. Basically I have to...
I created the news feed websocket in which it send data to socker server every second, meanwhile I send the new post to the server, it seems like receive synchronously....
Hi, Are there any planes on supporting ASP.NET Core in this library? It's specially important since SignalR was pushed off V1.0. I just fiddled yesterday for couple of hours with...
TcpHandler.DefaultMaxIncomingQuota and DefaultMaxOutgoingQuota is really low. what is the purpose of this limitation ? doesn't seems like a protocol requirement. and WebSocketsProcessor_RFC6455_13.cs use TcpHandler.DefaultMaxOutgoingQuota for it's bufferstream. and cause it...
I thought you can send as soon as the client connects, so I tried this: ``` cs public class ClientHandler : WebSocketsMessageProcessor { protected override void OnOpened(WebSocketConnection connection) { connection.Send(Context,...