NeoEditor
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Neo Editor and game engine
``` Error 67 error LNK1120: 38 unresolved externals D:\SANDBOX\Maratis\NeoEditor\build32\BinaryOutput\lua.exe lua Error 73 error LNK1181: cannot open input file '....\BinaryOutput\Neo2D.lib' D:\SANDBOX\Maratis\NeoEditor\build32\Tests\Benchmark\LINK NeoBenchmark Error 74 error LNK1181: cannot open input file '....\BinaryOutput\Neo2D.lib'...
Is NeoEditor based on Maratis3 or Maratis4 ? And is this can target Android & iOS ?
One of the first things I need to add to the engine is the ability to pause the game in script. This is already done when you Alt-Tab out of...
When all plugins are ported over most games should work on Android already.
A dialog that allows editing the configuration files of the editor.
Add a build in painting mode. Such as having a library, selecting mesh and use a brush to paint on the editor instead of constantly use shortcuts to duplicate. Example...
A system to load, unload and reload addon scripts written in Lua.