Disable Timer on World Change
Hi of course you can test, the concern was that the time continued when we were in a world without fly and being on the ground. It is therefore necessary when people can not fly deactivate the fly and pause the timer.
This commit didn't change anything and added a few lines of code, so I just reverted it.
He add world change event....
It's my mainly change in this pull request
Player world in the teleport event is the previous world so we have an issue with that
And i've add check to detect if the teleport event is a world change or not to remove the useless check
He add world change event.... And i've add check to detect if the teleport event is a world change or not to remove the useless check
The teleport event includes if it's a world change. How does it add any functionality/fix anything?
Add debug on p.getWorld() on teleport event and you can look the issue :p
it sends the check to the old world and therefore activates the fly in a world where the fly is deactivated
Okay thx i will edit the file to add a function to do that more properly
Hello, some news ? thx