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Results 12 PluginMobileNativeCode issues
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How to use Android native KeyCode get on Unreal Blueprint?

can you add uiactivity controller for share image code in it

Hi- I'm trying to implement this plugin on a UE5 project. I was able to get it working by adding the following to the top of the build script: `...

Hi, I have made a function for Android for asynchronously open an Android app that provides sensor data. Very nice code ! However, I would like a very high-level description...

In MobileNativeCode\Source\MobileNativeCode\Private\IOS\ObjC\IosNativeUI.mm about line 41 Since May 2022 XCode 13 must be used if you want to upload the .ipa to the testflight, so the update is mandatory, but the...

Just to let you know that running an iOS app with the Plugin enabled leads to a crash at splash screen with UE 4.27.2 on iPad with iOS 12.5.5. After...

I wanted to add the apache.io library, but I couldn't. I need a guide on how to add a library.

// FString to jstring static jstring GetJavaString(const FString& string) // string to jstring static jstring GetJavaString(const string& str); It seems like you haven't updated your Android/Private/JavaConvert.h files. Your plugin is...

Hi I'm trying to add method to existing example class and call it with existing example blueprint node. But on call this node make my app crash on mobile. Method...

i used unreals updating tools (barchfiles) but the updating gives an error half way and closes the terminal imediately this results in project not opening at all. CS0246 error namespace...