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Vertex based fur length control

Open rstecca opened this issue 6 years ago • 1 comments

Fur length can now be driven by vertices' colors. Red channel only is used so there's room for other parameters to be controlled with this method. Vertices colors can easily be edited with Blender or any other 3D editor or they can be set by a c# script.

rstecca avatar Sep 30 '19 21:09 rstecca

Heck yeah! I was just wondering about this feature. Will offer feedback once tested.

benthroop avatar Aug 06 '22 22:08 benthroop