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Client HP gets depleted when real HP bar stays the same

Open SometimesRain opened this issue 8 years ago • 3 comments

This is a broken interaction between no SS debuffs and client HP. Sometimes the server doesn't recognize that a player was hit.

Find a way to correct the client HP based on the real HP on every NEWTICK. OR Find a way to identify hits that are only registered client side.

SometimesRain avatar Apr 16 '17 15:04 SometimesRain

Can you not just do the same thing with the custom hotkey to fix it? I'll submit a pull request.

alanbaumgartner avatar May 13 '17 23:05 alanbaumgartner

That is dangerous. It causes more deaths.

DavidK1m avatar May 17 '17 00:05 DavidK1m

@DavidK1m I don't think it should. I also haven't died while using the patched one.

alanbaumgartner avatar May 17 '17 02:05 alanbaumgartner