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Haxe framework for creating compilation targets using macros

Results 12 reflaxe issues
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https://github.com/SomeRanDev/reflaxe/blob/7bc1352160d638856d15e7c96aa3d0a004741767/src/reflaxe/compiler/EverythingIsExprSanitizer.hx#L466 Also fix: ``` functionRef = something ``` getting converted to: ``` function() { functionRef(); } = something ```

I did: ``` haxelib install reflaxe haxelib run reflaxe new ``` I am getting a "Error: Library reflaxe version 3.0.0 does not have a run script" Are any other steps...

Add a method to retain the order of fields from Haxe to target language https://discord.com/channels/162395145352904705/1200065966445449286/1213570461758136410

```haxe var i = 1; i += i += 1; // i == 3 ``` will get translated into ```haxe var i = 1; i += 1; i += i;...

Create helper functions to create statements such as functions and function call statements, how it possible ? The default way is too hard to use it easily. Need to transform...

Following your Unreal Engine and Haxe sample project, I tried to build the latest version of UE 5.4. Then, I executed: ``` haxe compile.hxml ``` And received the following error:...

Is it possible to get **import** and **package** data from source? It's needed to make moonscript import system.

This will break lmao. HOW COULD I BE SO STUPID. ```haxe // This: final array: Array; if(array.length > 0 && if(array[0] > 100) { array[0] == 111; } else {...

Hi In reflaxe_go I am having situations were I need to handle the same expression diffrently based on their context, for example: I use the return statement from a, panic...