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Compile Haxe to GDScript 2.0 as easily as you'd output to any other target

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Oh man this is such a cool project. The polyglotness of Haxe + the benefits of Godot is such match made in Heaven. I was surprised to see even plugin-generation...

uhmn I’m trying to modify values inside a static variable defined in Haxe. Haxe does not report any error during compilation, so the code appears valid on the Haxe side....

A haxe type-annotation of `Array` will generate `Array[Array[String]]` in GDScript, but GDScript won't support a nested type. It gives an error, > Nested typed collections are not supported. If I...