Haxe-UnrealEngine5
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Haxe externs and tools for UE5
HaxeProject could not be compiled,Try rebuilding from source manually? my unreal version is 5.0.3 is that right? or 5.0? and windows 11. from your tutorial ```js 1. install custom haxe...
For example: `ICameraLensEffectInterface` Reflection system doesn't work without it
So, compiling a project seems to generate lots and lots of hxcpp warnings.. any idea whats going on here? Even so, the project complies and runs ok - but it...
It seems that in general trying to use Unreal Enums in Haxe causes problems. Test: ``` var b:EBodyCollisionResponse = EBodyCollisionResponse.BodyCollision_Enabled; var c:EBlendableLocation = EBlendableLocation.BL_AfterTonemapping; var e:EndPlayReason:EEndPlayReason = EEndPlayReason.Destroyed; ``` I...
The Actor::EndPlay extern seems to be missing the `EEndPlayReason::Type` parameter. But adding this in manually creates more problems it seems... This problem occurs on ActorComponent::EndPlay also. ``` Error (active) E1455...
This effectively undoes line 272 in StdLibs.cpp `setlocale(LC_ALL, "");` as without doing this there is a compile error during packaging / cooking when Localization is being used
Update UEMetadata to only inject `toPtr` and `toVal` if parent class …
Is it currently possible to convert an FString to a haxe String? I'm trying to pass a String from a blueprint to a Haxe function, however can't workout how to...
- [ ] Mark specific functions with metadata to register as "virtual" in ue externs (are any UFUNCTIONS virtual? maybe provide option to disable this for "pure" externs) - [x]...