alex

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I think we should have an offline conversation about this: > Sorry, I have a strong feeling here about not adding one-off methods to the shape utils. Its important to...

can i suggest we abandon this PR and revisit after the controls/handles work?

one issue with this as it's currently implemented is that the animation plays whenever the component mounts, not just when it's added. for example, when loading the project, when switching...

Save to .tldr is supported! It's the 'Save a copy' option - which is under file. We don't have a general "save" because browser limitations mean that we can't make...

> The New/Open/Save functionality isn't really dotcom behavior since it doesn't actually create a cloud or some equivalent real file behavior. The New behavior, for example, as it currently is...

not sure if we're meant to just update the version number or do something smarter with `auto`? will leave up to @ds300. otherwise lgtm!

i would love for the "main"/"direct" keyboard shortcuts (e.g. 'd' for 'draw') to be customisable. I think these extra ones make sense being strictly positional though (maybe with an option...

You can use the `components` prop to render custom multiplayer cursors: ```tsx function MyCursor({className, point, zoom, color, name, chatMessage}) { return Hello! } function MyApp() { return } ``` These...

> So every time you write a migration you'd need to look up what a) the current store version is, and b) the current shape version is, and then include...

One way to avoid the namespacing issue would be to sort of continue doing what we're doing now: record type like shapes (or... plugins??) bring along their own migrations that...