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A Simple 2D Golang collision detection and resolution library for games

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You said your using "fmt" and "math" packages. The "fmt" package is notoriously slow, what are you using it for? Maybe you can run some performance metrics to show how...

In relation to PR #20, `HasTags` has ended up being one of the heaviest function calls in resolv. In terms of optimizing this, would it be possible to introduce using...

I'm currently optimizing a particle effects subsystem and am running into some performance issues with a large amount of particles (1000+). Although I'm not expecting there to be that many...

Hi Solar, Hope you don't mind me changing something so trivial :) regarding the last line: is it CRLF / LF? I made the change in a debian-system. Greetings and...

This fixes the potential incorrect direction of the MTV. While testing I noticed that polygon-circle intersections have a similar issue once the circles center is inside the polygon. A naive...

I was wondering if it can detect collisions of rotated rectangles. I see that it has Projections(needed for this specific usecase) but i don't see clearly on the documentation if...

Hey, this library is fantastic — much appreciated! I love the intuitive API, the great examples, and how much it has taught me about collision detection and response. I did...

NewRectangleTopLeft() is not draw from top left but actually it draw from the bottom left

These function seems reverse when the shape is above other shape but to use function isAbove() it returns false but return true when using isBelow() and vice versa with the...