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CMatchPause::Pause

Open Brazzabro opened this issue 1 year ago • 3 comments

the server crashes if you pause it immediately after the start of the match via the !menu

Program terminated with signal SIGSEGV, Segmentation fault.
#0  0xf2321316 in CMatchPause::Pause() () from /serverfiles/cstrike/addons/matchbot/dlls/matchbot_mm.so
[Current thread is 1 (Thread 0xf7bd7700 (LWP 1243794))]
#0  0xf2321316 in CMatchPause::Pause() () from /serverfiles/cstrike/addons/matchbot/dlls/matchbot_mm.so
#1  0xf2310dfb in ReGameDLL_CSGameRules_RestartRound(IHookChain<void>*) () from /serverfiles/cstrike/addons/matchbot/dlls/matchbot_mm.so
#2  0xf251d376 in CHalfLifeMultiplay::RestartRound() () from /serverfiles/cstrike/dlls/cs.so
#3  0xf252150f in CHalfLifeMultiplay::Think_OrigFunc() () from /serverfiles/cstrike/dlls/cs.so
#4  0xf251d28c in CHalfLifeMultiplay::Think() () from /serverfiles/cstrike/dlls/cs.so
#5  0xf24e5a33 in StartFrame() () from /serverfiles/cstrike/dlls/cs.so
#6  0xf2280862 in ?? ()
#7  0xf7909020 in ?? () from /serverfiles/engine_i486.so
#8  0xf7536905 in SV_Frame() () from /serverfiles/engine_i486.so
#9  0xf754f352 in _Host_Frame(float) () from /serverfiles/engine_i486.so
#10 0xf754f64d in Host_Frame(float, int, int*) () from /serverfiles/engine_i486.so
#11 0xf754b1ad in CEngine::Frame() () from /serverfiles/engine_i486.so
#12 0xf754a890 in CDedicatedServerAPI::RunFrame() () from /serverfiles/engine_i486.so
#13 0x08049fe9 in StartServer(char*) ()
#14 0xf74c0720 in __wrap_rmdir () from /serverfiles/filesystem_stdio.so
#15 0x00000000 in ?? ()
No symbol table info available.

Brazzabro avatar Mar 18 '24 08:03 Brazzabro

What build you tested it?

Try latest action build :pray:

SmileYzn avatar Mar 18 '24 13:03 SmileYzn

there is an error on the 2024 Release, there is no error on the latest version of action build

Brazzabro avatar Mar 18 '24 14:03 Brazzabro

I encountered the same issue

suhrobina avatar May 13 '24 07:05 suhrobina