SlincHD

Results 23 comments of SlincHD

![image](https://github.com/armory3d/armortools/assets/85231739/712b1f18-4d4d-4f3d-8bc2-ac5e8863680c) ![image](https://github.com/armory3d/armortools/assets/85231739/7bd68da5-560e-4c06-a4bb-282db477a647) it apears that it happens on some camera angles and is also difrent each time i test it

yea it is also happening with the Divide operation and also, it only happends if there is texture on it if it is only an epty layer it is working...

But than from mix to suptract/Divide it brakes

so development on that bug: so the Bug only happends if you look at the painted part if the model is only partly painted and you don't look at that...

![image](https://github.com/armory3d/armortools/assets/85231739/2976d99d-7fcb-4ccf-892e-b88ab684e706) Using the Raytracing version and it gets alot more wierd ArmorPaint.org - v0.9 (2023-06-09) - 861d904 Windows - Direct3D12 NVIDIA GeForce RTX 3060

![image](https://github.com/armory3d/armortools/assets/85231739/a6aab78b-e58a-48a0-ab5b-52089b926784) just testet the neues build on github and subtract and devide operation work!

> ![image](https://github.com/armory3d/armortools/assets/85231739/e5b92d0f-869c-4bb0-a2e3-acc914914aad) and the original image was 640x640 and i upscaled it to 2k

This issue is still present to this day

i didn't had this problem with my buid of armorlab ArmorLab.org - v0.1 (2022-07-28) - a3fbea5 Windows - Direct3D11 NVIDIA GeForce RTX 3060

![image](https://user-images.githubusercontent.com/85231739/181842703-106ddc9e-6dbf-42ff-82de-0611666c6213.png) i tiled a texture in blender generated with armorlab and at the seam lines it isn't fitting on itself wich is wierd