Generators power multiple energy network with unnerfed rate
โ Checklist
- [X] I am using the official english version of Slimefun and did not modify the jar.
- [X] I am using an up to date "DEV" (not "RC") version of Slimefun.
- [X] I am aware that issues related to Slimefun addons need to be reported on their bug trackers and not here.
- [X] I searched for similar open issues and could not find an existing bug report on this.
๐ Description
When a solar generator is connected to two separate energy networks, it powers both networks with its rate not nerfed. And I tried to add the third network, that also happens. I only tested the solar generator, but I believe other generators have the same issue.
๐ Reproduction Steps
- Put the solar generator
- Put the energy regulator 6 blocks away
- Put the capacitor
- Put another regulator in a new direction and put the capacitor near it
The final setup should be like in the screenshoot.
๐ก Expected Behavior
I think the generators should be nerfed if connected to multiple networks.
๐ท Screenshots / Videos

๐ Server Log
N/A
๐ /error-reports/ folder
N/A
๐ป Server Software
Paper
๐ฎ Minecraft Version
1.16.x
โญ Slimefun version
DEV - 968
๐งญ Other plugins
N/A
Can confirm https://youtu.be/9awmb5YBBhQ
seems this is happening when machines are filling their buffers. once the power source is removed, all regulators go down to zero immediately but machines still run off of buffers.
this was my testing environment. once the power source was removed, all regulators hit zero, then the machines ran off the buffers. the buffers were all charged simultaneously
I wonder if we can simply check if there is an energy net already at the location of a component when adding, if there is just don't add it
Cheating Slimefun 4 with big brain be like : (I wonder someone actually gonna use that)