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Mannequins

Open Absolutionism opened this issue 3 months ago • 0 comments

Problem

With the introduction of Mannequins into Minecraft, Skript does not yet have support for customizing a Mannequin.

Solution

Updates existing syntax to work with Mannequins 'CondIsLeftHanded' - to check if a mannequins main hand is left hand or right hand 'EffHandedness' - to set the main hand of a mannequin

Adds new syntax 'CondMannequinImmovable' - to check if a mannequin is immovable/movable 'CondMannequinParts' - to check which skin parts of a mannequin is enabled/disabled 'EffMannequinImmovable' - to make a mannequin immovable/movable 'EffMannequinParts' - to enable/disable skin parts of a mannequin 'ExprMannequinBody' - the body texture of a mannequin 'ExprMannequinCape' - the cape texture of a mannequin 'ExprMannequinDesc' - the description of a mannequin 'ExprMannequinElytra' - the elytra texture of a mannequin 'ExprMannequinModel' - the skin model of a mannequin 'ExprMannequinSkin' - the skin of a mannequin. outputs and intakes an offline player or a texture value.

Utils 'ResolvableProfileBuilder' - Helper class for converting a ResolvableProfile to a builder with all data retained 'SkinPatchBuilder' - Helper class for converting a SkinPatch to a builder with all data retained

Testing Completed

EntityData.sk
EffHandedness.sk
EffMannequinImmovable.sk
EffMannequinParts.sk
ExprMannequinBody.sk
ExprMannequinCape.sk
ExprMannequinDesc.sk
ExprMannequinElytra.sk
ExprMannequinModel.sk
ExprMannequinSkin.sk

Supporting Information

N/A


Completes: none Related: none

Absolutionism avatar Nov 02 '25 05:11 Absolutionism