Skript
Skript copied to clipboard
Consumable Components
Problem
Skript does not have support for Consumable Components yet. Leaving players unable to modify items to be consumable and other correlating data.
Solution
Adds Consumable Components and all correlating data to Skript following the backend of the component system locked behind a experiment. Allows players to modify items regarding consumption sound, consumption time, consume effects and many more.
Additionally adds ConsumeEffects with a custom ConsumeEffectType enum
Testing Completed
ConsumableComponents.sk
Supporting Information
N/A
Completes: none Related: none