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Consumable Components

Open Absolutionism opened this issue 4 months ago • 0 comments

Problem

Skript does not have support for Consumable Components yet. Leaving players unable to modify items to be consumable and other correlating data.

Solution

Adds Consumable Components and all correlating data to Skript following the backend of the component system locked behind a experiment. Allows players to modify items regarding consumption sound, consumption time, consume effects and many more. Additionally adds ConsumeEffects with a custom ConsumeEffectType enum

Testing Completed

ConsumableComponents.sk

Supporting Information

N/A


Completes: none Related: none

Absolutionism avatar Oct 02 '25 02:10 Absolutionism