Skript
Skript copied to clipboard
ExprYawPitch: support for entities, better description
Description
- Added support for entities, more specifically to change the yaw/pitch of an entity.
- Made the description better and more clear. Skript actually alters yaw and pitch behavior and this was not obvious to the user.
- ~~Made the code consistent. Sometimes it would use the Bukkit system, and sometimes the Skript system. Now it only uses Skript's system.~~
~~A quick overview of the differences between Skript's yaw and pitch system:~~
- ~~A yaw of 0 represents the positive x direction. Rotating by a positive number will rotate the yaw counter-clockwise.~~
- ~~A pitch of 90 represents the positive y direction. Adding a positive number to the pitch will rotate upwards.~~
Edit (@sovdeeth): I've reverted the yaw/pitch changes to ensure that the yaw/pitch will be the same before and after this PR. This means yaw is the same as Minecraft's, but always positive ( [0, 360) instead of [-180, 180) ) and that pitch is exactly the same as Minecraft.
Target Minecraft Versions: any Requirements: N/A Related Issues: N/A