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Message effect can have double evaluation of its message content
Skript/Server Version
Skript 2.6.3, Paper 1.19
Bug Description
Using the message effect with both a player and console as receivers, and the message content being a VariableString (or formatted expression), the VariableString will be evaluted twice, resulting in for example a function in it being called twice.
Expected Behavior
To only call the VariableString getter once.
Steps to Reproduce
function test() :: number:
broadcast "func call"
return 2
command /test:
trigger:
message "abc %test()%" to console and all players
Run /test, with at least one player online. Function is called twice
Errors or Screenshots
No response
Other
Fixing this would likely require some more API, as we'd need to be able to convert a list of MessageComponents back to text, which we don't have any methods for AFAIK
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