Skeptim
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Skeptim
@Weeppiko Mmh… in fact the swap back does not work and I don't know how to make it work. Here is what I do ```lua initial_color=12 new_color=7 poke4(0x3FF0*2+initial_color,new_color) font("Hello font!",...
You could also use 1 or 2 BPP sprites https://github.com/nesbox/TIC-80/wiki/Bits-Per-Pixel Or you could store sprites data in the code. But it's not possible to increase the sprite limit in the...