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HUD Caching not rendering the vignette

Open Alexdoru opened this issue 2 years ago • 2 comments

There is a mixin canceling the vignette render but it's not rendering the vignette when rendering the cached frame

Alexdoru avatar Nov 29 '23 01:11 Alexdoru

Are you sure about this? From what I can tell, the vignette is rendered via vanilla code when GuiIngame#renderGameOverlay is called.

Sychic avatar Jun 10 '24 22:06 Sychic

Yes I am sure and to test this you can do the following : In vanilla minecraft the game will render a vignette when you are close to a world border so you can go in a survival world and use the vanilla command /worldborder set 10 to create a worldborder and if HUD caching is OFF it will correctly render the vignette but when you turn it ON it disappears.

This commit (https://github.com/GTNewHorizons/Angelica/commit/32e2efc1e530dfded0d2f6bf4cfde63e436a9ade) supposedly fixes this issue in the 1.7.10 backport of HUD caching.

Alexdoru avatar Jun 10 '24 23:06 Alexdoru