UnityObjectTable
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Unity Editor window that display all prefab or scriptable object of a given type in editable table form
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UnityObjectTable issues
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Due to the nature of ListViews, rendering should only happen for the ones that are visible. So you only need to worry about keeping the overall mem footprint low due...
When we expanded a class like Equipment, that editor didnt update the row height. Now it does. public class MyItemClass { public string name; public bool hasDurability; public Equipment equipment;...