Simon Naarmann
Simon Naarmann
* When a walker will fall 7 pixels, he begins with falling 3 pixels in the first frame. * When a walker will fall 8 pixels, he begins with falling...
[Tag system spec on Lemmings Forums](https://www.lemmingsforums.net/index.php?topic=4450.msg95145#msg95145) -- I'm planning to add tags to the level files. Lix 0.9.41 will read and save tags, but it won't search for tags yet...
~This will go in Lix 0.9.40.~ See next post for reasoning. I don't know yet whether I want to add the level title, the tile names, the level saving date,...
This isn't yet in Lix 0.9.40. The main reason is that I don't want unnecessary diffs when you re-save a level. If we use * a random string, or *...
I haven't yet checked whether the proposed solution in above post is easily applicable. In case it turns out too hard with existing design: **Fallback solution:** Bottom of map shouldn't...
Will be fixed in 0.10. [See post on Lemmings Forums](https://www.lemmingsforums.net/index.php?topic=3974.msg96794#msg96794)
Possible idea for replacement icon: Checkmark followed by a question mark.
I'd like to postpone this until we have a good solution that both visualizes the change and doesn't wildly modify the zoom. SimonN: Do you want the zoom kept even...
For most levels, I consider their title a proper name which should remain untranslated. For tutorials, yes, level titles should be translated. I'm leaning towards tutorials to cover trickier game...
I still believe that level titles should, in general, remain untranslated. I'm not 100 % sold on this decision. Reason: If most titles are translated, the game needs extra UI...