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[GAMEPLAY] Some ideas for movement improvements

Open ObaniGemini opened this issue 8 years ago • 2 comments

What's the biggest problem to me about Ninslash is that some moves aren't really triggered by the user. Some ideas :

  • trigger wall-walk when the user walks toward the wall and stop it when it releases the key.
  • remove the roll on falling because it avoids moving quickly and clearly for the user. Roll could be used on the start of a slide.

ACID :

  • make it easier to "swim" in acid/water, by changing gravity values in it or
  • make acid less punitive, remove less hp per second.

Just some things, movements and traps can look pretty punitive or unfair when you play :)

ObaniGemini avatar Jun 26 '17 21:06 ObaniGemini

Those two first ideas are already done and tested for next version. :)

Good ideas for acid too, I'll try them out at some point.

Siile avatar Jun 27 '17 17:06 Siile

Cool, nice to see this evolves so fast, Thanks :)

ObaniGemini avatar Jun 28 '17 22:06 ObaniGemini