Ninslash
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[GAMEPLAY] Some ideas for movement improvements
What's the biggest problem to me about Ninslash is that some moves aren't really triggered by the user. Some ideas :
- trigger wall-walk when the user walks toward the wall and stop it when it releases the key.
- remove the roll on falling because it avoids moving quickly and clearly for the user. Roll could be used on the start of a slide.
ACID :
- make it easier to "swim" in acid/water, by changing gravity values in it or
- make acid less punitive, remove less hp per second.
Just some things, movements and traps can look pretty punitive or unfair when you play :)
Those two first ideas are already done and tested for next version. :)
Good ideas for acid too, I'll try them out at some point.
Cool, nice to see this evolves so fast, Thanks :)