Shoozza
Shoozza
It was for some time now. I might try to work on it a bit. Contributions are welcome btw.
While the names could be shorter, they probably should still start with _ to indicate they are not compatible with pico-8.
It might be good to only enable them when included. Something like `#include picolove-extensions.lua`.
Compatibility warning removed for 11.5 (other 11.x versions will get the warning). Left some filesystem warnings for later.
Any progress on this?
Tested several game engines, seems like nunuStudio is handling things differently: 1. **Defold** closes the tab but keeps an empty pane instead of merging 1. **Godot** closes the tab but...
Hi, sorry for the late reply. I'll have to split this up into multiple things. E.g the LÖVE 11 port could be a separate pull request. Thanks for the contribution...
On further inspection, this crashes on the "ls" command after it starts scrolling: ``` LOVE - Warning: api.lua:258: Using deprecated function love.filesystem.isDirectory (replaced by love.filesystem.getInfo) Error: api.lua:283: love.event.wait cannot be...
I assume they mean the data/underscore.js file. You can replace that file with an unminified version (there are newer versions but enjoyreading2 uses 1.2.2) https://github.com/jashkenas/underscore/releases/tag/1.2.2
Note: Rendering sharp pixel textures would require a map format change since it has to be per texture. One workaround would be to encode it in the texture name e.g....