Extreme squads breaks round times
For example, if you die at the start of Big Fans, your new PB will be like 4.5 seconds. Possible to fix?
Don't know what Extreme Squads is or how it works, since I haven't been playing regularly anymore. So I don't know if it's possible or not to prevent.
If you want to just remove the time, you can either remove the whole round, or you can use the LiteDb explorer to manually change the time in the data.db file
Yeah I've just been deleting them. If you ever get around to it, cool, if not, no worries. Thanks for the heads up about the LiteDb thing.
I looked into the LiteDb stuff but I'm clueless, any sort of easy tutorial/explanation?
Grab this if you haven't already https://github.com/mbdavid/LiteDB.Studio/releases/download/v1.0.2/LiteDB.Studio.exe Then 'Connect' to the data.db file Double click the 'RoundDetails' table on the left hand side. Should bring up 'SELECT $ FROM RoundDetails;' Hit the Run button or F5 You should be able to edit the values in the grid. You will probably need to filter the results with a 'WHERE' clause or possible add an 'ORDER BY' ie) SELECT $ FROM RoundDetails ORDER BY Start DESC;

I understood the last bit, but not the where clause.
'WHERE' clauses filter data. ie) if I want to see see show id 5 SELECT $ FROM RoundDetails WHERE ShowID = 5
Brilliant, thanks.
It would be best if the extreme rounds could be logged separately, I think. In game (with the exception of Slime Climb, Slimescraper, and the three finals, which are named and played normally) they're named differently so e.g. "Big Fans" -> "Big Fans X". The gameplay difference is that respawning is disabled; in regular Xtreme that's also an elimination, which I think works fine for stat tracking since it's not counting as a win. However, in Squads Xtreme, for some asinine reason, it technically counts as completing the level, just without scoring points for the squad. That also means that falling off the level first always awards a gold medal, and completing the level first often awards a bronze or even "pink" medal. Of course for the tracker, it's counting eliminations as wins, and storing them along with the regular non-X level.
In the log (pared down here), the most obvious differentiating bit I can tell is in the roundID:
21:53:59.575: Received NetworkGameOptions from 92.42.106.169:8077: NetworkGameOptions: durationInSeconds=100 roundID=round_biggestfan_event_elimination_squads loadingScreen=Splash_BiggestFan playerNameMaxDistance=50 minParticipantsToStart=36 maxParticipantsToStart=60 currentParticipantCount=56 randSeed=1469211782, useVariants=True, teamCount=0, UseTeamDistributionRatios=FalsequalificationPercentage=80, squadsQualificationPercentage=80, endRoundIfEnoughTeamsQuit=False, isFinalRound=False, TeamMode=Solo, RequiredTeamEliminations=0, IsScoringGame=False, ScoreTarget=0, , IsScoreTargetDynamic=False, UseTeamDynamicScoreTargetMultipliers=False, ScoreTargetSquad2Players=0, ScoreTargetSquad3Players=0, ScoreTargetSquad4Players=0, GameManagerSpawnType=NoneOvertimeMode=None, OvertimeAmount=0, RoundEndCondition=SuccessQuota, UseTeamIdxWinsOnTimeElapsed=False, TeamIdxWinsOnTimeElapsed=0RoundIndex=1, HideOpposingTeamNameTags=False
21:54:01.911: [StateGameLoading] Loading game level scene FallGuy_BiggestFan - frame 86163
21:54:02.704: [StateGameLoading] Finished loading game level, assumed to be round_biggestfan_event_elimination_squads. Duration: .82s
Here's a list of all the ones I've seen so far, which I think is exhaustive:
round_biggestfan_event_elimination_squads
round_chompchomp_event_elimination_squads
round_drumtop_event_elimination_squads
round_floor_fall_event_elimination_squads
round_floor_fall_mini_event_elimination_squads
round_gauntlet_03_event_elimination_squads
round_gauntlet_04_event_elimination_squads
round_gauntlet_05_event_elimination_squads
round_gauntlet_06_event_elimination_squads
round_gauntlet_07_event_elimination_squads
round_lava_event_elimination_squads
round_pipedup_event_elimination_squads
round_see_saw_360_event_elimination_squads
round_see_saw_event_elimination_squads
round_slimeclimb_2_event_elimination_squads
round_thin_ice_event_elimination_squads
round_tunnel_final_event_elimination_squads
round_tunnel_race_event_elimination_squads