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A basic cross-platform 3D game engine

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![image](https://user-images.githubusercontent.com/5416196/69409439-d129df00-0d6d-11ea-9dbf-75025304aaf9.png)

Would you like to wrap any pointer data members with the class template “[std::unique_ptr](https://en.wikipedia.org/wiki/Smart_pointer#unique_ptr "Description for the usage of smart pointers")”? Update candidates: - [Asset](https://github.com/Shervanator/Engine/blob/3f9fa86ba7718e8a6ceb7d64e4b18dd610028b99/src/engine/Asset.cpp#L7) - [PhysicsManager](https://github.com/Shervanator/Engine/blob/3f9fa86ba7718e8a6ceb7d64e4b18dd610028b99/src/engine/PhysicsManager.cpp#L11)

contribution by Majid Anjidani

enhancement

Implement client/server code to sync entities over the network

enhancement

I built this on Ubuntu and the output directory seems a bit odd I ran: ``` mkdir build cd build cmake .. make cd .. ``` The ended up with...

enhancement