Adrian Cirstea
Adrian Cirstea
Already implemented: [reapi_gamedll_const.inc](https://github.com/s1lentq/reapi/blob/master/reapi/extra/amxmodx/scripting/include/reapi_gamedll_const.inc#L521-L537)
Salut, Vezi ca serverul sa indeplineasca cerintele: https://github.com/ShadowsAdi/CSGORemake#requirements
[https://www.gametracker.com/search/?search_by=server_variable&search_by2=csgore_version&query=&loc=_all&sort=&order=](Aici) poti vedea toate serverele care ruleaza la momentul actual acest mod.
Hello, Stattrack system is not fully implemented, will be coming soon. It is tracked here: https://github.com/ShadowsAdi/CSGORemake/projects/1
Hello, It is not possible to make the dynamic crosshair work again because of the implementation of the submodels system which disables client prediction, as well dynamic crosshair.
The only problems are with your implementation because the `IsPaused()` and `SetPaused()` are pure virtual functions declared in the abstracted class, `RehldsServerData`. You can read more about that [on this...
I will integrate some of the above, but for the rest ( nade trail, player models ) there are plugins on the internet which do that, no reason to add...
There are already a lot of plugins on the internet which do that, you can add them menu through the dynamic menu option https://github.com/ShadowsAdi/CSGORemake/blob/master/addons/amxmodx/configs/csgor_configs.ini#L323-L331
I can't, sorry, you can write what problem you have in this issue.
You're requesting the `is_user_connected` function the state of the player before actually returning your actual value of the hook. ``` #include #include #define PLUGIN_NAME "Test" #define PLUGIN_VERSION "1.0.0" #define PLUGIN_AUTHOR...