ShadowCommander
ShadowCommander
## Description DroppedEvent is named badly, which is causing it to be misused. It is raised when: - An item is moved from hands to the ground. - An item...
## About the PR Fixes an error that gets triggered by the StoreSystem trying to get actions when entities are deleted on round restart. ## Why / Balance ## Technical...
## Description https://github.com/space-wizards/RobustToolbox/blob/fff42fb2b448d1b5693d508390ae5e0900c66aea/Robust.Client/UserInterface/UserInterfaceManager.Input.cs#L117-L120 **Reproduction** - Click item in EntitySpawnMenu - Right click drag to button in EntitySpawnMenu - Left click button - Right click button **Screenshots** https://github.com/space-wizards/RobustToolbox/assets/10494922/88ed6aa8-c392-4fab-a0d7-2d7ebdaee76b **Additional context**
Adds usage of commands to the Toolshed help text. This includes the type of the piped in arguments and the required arguments. Using this code for formatting type names: GetFriendlyName...
Adds a ProtoId parser for toolshed parsing and autocomplete.
Headless clients are currently broken due to using an OpenGL binding in PreloadRsis. Error: ``` You need to initialize the OpenGL binding first by calling LoadBindings() or creating a compatible...
## About the PR Allow attacking while a pull VirtualItem is in hand. ## Why / Balance Allows players to more easily shove dragged entities. ## Technical details The check...
## About the PR Depends on #29686 Spawned stacks now combine with stacks in hands. If the amount is more than a full stack it will spawn multiple stacks and...
## About the PR Fixes obsolete proto.TryGetComponent call. Implements a SpawnMultiple that takes in an EntityUid. ## Why / Balance Used for a few changes to GivePrototype that I'll put...
Crashes when saving an RSI that contains a state that has been deleted/does not exist. **Reproduction:** - Create new RSI - Add a sprite in the editor - Save -...