cybertown_shared_objects
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Reduce calls to server for user movement
Sgeo comments:
Although some things could be cleaned up: A rate limit on sending to server, maybe using WebRTC to lower server's bandwidth usage
User movement is pings at every change, which will cause a huge load on the server with multiple users.Throttling the calls to the server should resolve this. Maybe only ping position every half a 1/10 of a second and only when actually moving.