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invisible mesh

Open shuzzl opened this issue 3 years ago • 7 comments

After I replace the mesh (import raw), it becomes invisible in the game. The model has weights set and is attached to the armature. Unity game version and my unity version are the same

shuzzl avatar Jul 27 '22 17:07 shuzzl

After I replace the mesh (import raw), it becomes invisible in the game. The model has weights set and is attached to the armature. Unity game version and my unity version are the same

Have you solved it? I have the same problem.

wycsbg avatar Jul 29 '22 11:07 wycsbg

After I replace the mesh (import raw), it becomes invisible in the game. The model has weights set and is attached to the armature. Unity game version and my unity version are the same

Have you solved it? I have the same problem.

idk, I haven't found the answer to that question. Have you already been able to solve the problem?

shuzzl avatar Jul 30 '22 17:07 shuzzl

After I replace the mesh (import raw), it becomes invisible in the game. The model has weights set and is attached to the armature. Unity game version and my unity version are the same

Have you solved it? I have the same problem.

idk, I haven't found the answer to that question. Have you already been able to solve the problem?

Unfortunately, I haven't been able to solve this problem yet

wycsbg avatar Jul 30 '22 17:07 wycsbg

Same issue here

UsernameBillion avatar Aug 10 '22 11:08 UsernameBillion

same here, when I tried to import the model to unity game it didnt show anything at all

Pirangunter21 avatar Aug 21 '22 12:08 Pirangunter21

Also I have same issue

BilawalLaghari avatar Aug 21 '22 19:08 BilawalLaghari

Turns out the reason why mesh models are invisible is because the original mesh are skinned mesh with mapped avatar (replacing this with custom mesh would break the mesh because it has no same avatar as the original). To replace this you need to decompile the game data to unity asset and re-convert the file (was prefab) to .fbx in unity game engine with the same version as the game. That way you can replace skinned mesh properly.

tl;dr you need to use asset ripper & asset extractor to convert the file to .asset package then convert desired prefab parented to skinned mesh renderer to .fbx then you can replace the model with custom one.

Pirangunter21 avatar Aug 22 '22 11:08 Pirangunter21

I have the same issue, but...reverse, I guess? I'm using UABE 3.0 Beta 1, and the unity is 2020.3.13f1 (same as the game). The object turns huge and freaks out when I look at it. I've tried about 5 times, all slightly different ways. The issue is the same though. I see Pirangunter21 found the problem, but I don't exactly understand it due to lack of knowledge...Thank you Pirangunter21 though.

AiglentinaA avatar Oct 26 '22 02:10 AiglentinaA