UABE
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Incorrect FileID being displayed
Moving from 2.2 to 3.0 I've noticed the FileID for assets are different between the two. FileID should be 0 for assets in the same file but 3.0 displays them as seemingly random numbers. Saving a mod in 3.0 and opening in 2.0 displays it as it should be.
3.0
2.2

The absolute File IDs shown by UABE are just determined by the load order in the program (which is somewhat random since files are opened in parallel) and not related to the relative File IDs in each file. For those, 0 refers to the current file and all others are as listed under Dependencies.