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Does the new version of uabe support command line?

Open yeooii opened this issue 3 years ago • 4 comments

Does the new version of uabe support command line? Is the DLL file automatically read when exporting the monobehavior type? If so, which folder will it read from?

yeooii avatar Apr 26 '22 02:04 yeooii

So far, there is no command line support. The code base at least is prepared for future additions as alternatives to the Win32 UI. Besides, the old bundle export/import commands no longer are required, since UABE can handle multiple bundles directly.

UABE will try to read from the Managed folder beneath the file where the MonoScript asset is located. It asks the user for files it can't find with a file open dialog (may need to improve that part if many files are missing). Even non-il2cpp games tend to miss some dlls listed in MonoScript assets, but those aren't used in any MonoBehaviours.

SeriousCache avatar Apr 27 '22 22:04 SeriousCache

https://github.com/SeriousCache/UABE/issues/7#event-6612115445 was closed in May. I don't know why.

GiovanH avatar Jul 05 '22 22:07 GiovanH

I second adding command-line functionality, I can't use UABE because Wine is complaining about "GLXBadFBConfig" (and no it's not gl itself, I checked.)

TheoCGaming avatar Jul 21 '23 09:07 TheoCGaming