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Optimally displays the text as a sprite.

Results 5 THREE.TextSprite issues
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Whenever I try changing the color of my TextSprite, the code either breaks or the text vanishes. What's the right way to change the color? Specifically, I have the following...

I just updated both my Three.js from 0.117 to 0.136 and also updated your libraries: - "three.textsprite": "18.7.14"-> "@seregpie/three.text-sprite": "^3.2.0" - @seregpie/three.text-texture": "^2.0.1 -> "@seregpie/three.text-sprite": "^3.2.0" When adding the `TextSprite`...

I have a fixed scene with a stationary camera. When I try creating the TextSprite, the text is **massive** and I have to push it back along the z axis...

It works well without a THREE.SpriteMaterial, but when I want to have a fixed size of text, by using a SpriteMaterial with sizeAttenuation=false, the text becomes very large, and cannot...