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Differences [email protected]:sigman78/pocketheroes.git -> https://sourceforge.net/p/palmheroes/code/7/
These differences can be valuable to implement in PPH:
- [ ] makefile.gcc (new)
- [ ] bin/Data dir (new)
- [ ] Common/Army.cpp, Common/Army.h (changes in AddGroup, removal of CreatureCount)
- [ ] Common/cm_castles.cpp, Common/cm_castles.h (creature-related changes)
- [ ] Common/cm_creatures.cpp, Common/cm_creatures.h (creature-related changes)
- [ ] Common/cm_events.cpp (changes in IsConform)
- [ ] Common/cm_magic.cpp (changes in comments but not in values...)
- [ ] Common/cnst_gfx.h (changes in map border)
- [ ] Common/cnst_sfx.h (addition of sounds)
- [ ] Common/cnst_text.h (making translation dynamic, change in constants)
- [ ] Common/common.cpp (remove PLAYER_WORD_COLORS)
- [ ] Common/connmgr.h (new, addition of online play)
- [ ] Common/lang_cze.cpp, lang_eng.cpp, lang_fr.cpp, lang_ger.cpp, lang_pl.cpp, lang_rus.cpp, lang_slov.cpp (changes in translations)
- [ ] Game/ai.cpp, ai.h (registration + changing in creatures)
- [ ] Game/ArtifactList.cpp, ArtifactList.h (changes in rendering)
- [ ] Game/BattleAI.cpp (changes in logic)
- [ ] Game/BattleEngine.cpp, BattleEngine.h (changes in logic)
- [ ] Game/BattleInfo.cpp (changes in logic)
- [ ] Game/BattleUnit.cpp, BattleUnit.h (changes in logic)
- [ ] Game/BattleView.cpp (changes in logic)
- [ ] Game/CastleCnsts.cpp (changes in logic, changes in creatures, changes in heroes limit)
- [x] Game/CommonControls.cpp (not needed: registration)
- [ ] Game/CommonDialogs.cpp (changes in logic)
- [ ] Game/Composer.cpp (changes in map border)
- [ ] Game/Constructions.cpp (registration + changes in logic)
- [ ] Game/Dlg_ChooseBattleGroup.cpp, Dlg_ChooseBattleGroup.h (removed)
- [x] Game/Dlg_Register.cpp, Dlg_Register.h (not needed: new)
- [ ] Game/Dlg_Rewards.cpp, Dlg_Rewards.h (changes in logic)
- [x] Game/Dlg_Save.cpp (not needed: support HMM_COMPOVERSION)
- [x] Game/Dlg_ScenList.cpp (not needed: support HMM_COMPOVERSION)
- [ ] Game/Dlg_ScenProps.cpp (changes in logic)
- [x] Game/Game.cpp (not needed: registration)
- [x] Game/GameMenuDlg.cpp (not needed: registration)
- [ ] Game/GameWorld.cpp (registration + changes in logic)
- [ ] Game/GfxHlp.cpp, GfxHlp.h (remove ComposeCreatureButtonWithText)
- [x] Game/helpers.cpp (not needed: support HMM_COMPOVERSION)
- [ ] Game/hero.cpp, hero.h (registration + changes in creatures, changes in logic)
- [ ] Game/Hero_Skills.h (refactor rename)
- [x] Game/hmm.cpp (not needed: registration)
- [x] Game/hmm.h (not needed: rename PH to Dune)
- [ ] Game/iBattleGroupBtn.cpp, iBattleGroupBtn.h (removed)
- [ ] Game/icon1.ico (new; mapeditor icon??)
- [x] Game/ItemMgr.cpp (not needed: registration)
- [ ] Game/Map.cpp, Map.h (changes in encoding, seems to be needed to support already existing maps)
- [x] Game/MenuView.cpp (not needed: registration + implemented in e5726712: add main menu button borders)
- [ ] Game/objects.cpp (registration + changes in logic)
- [ ] Game/OverlandView.cpp (registration + changes in logic)
- [ ] Game/player.cpp, player.h (registration + changes in logic)
- [x] Game/resource1.h (seems like not needed generated file)
- [ ] Game/Settings.cpp (support fog of war)
- [x] Game/sprite.h (not needed: rename PH to Dune)
- [x] Game/sprite2.h (not needed: remove optimizations)
- [x] Game/stdafx.h (not needed: registration)
- [ ] Game/TextComposer.cpp (registration + changes in logic)