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Bevy plugin for limited color palette pixel art games

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This PR adds a new Frame object that grants the ability to render "framed" sprites that are delimited by an offset and size UVec2's.

Added sprite_flip.rs and tilemap_flip.rs in examples as well. The sprite_flip appears to work well. The tilemap_flip seems to work for x-axis flip but not y-axis. ![sprite flip for x-axis](https://github.com/user-attachments/assets/3e49f4f1-249b-470a-b954-b8ad284f26aa) I...

Finishes the Bevy 0.17 migration and fixes broken examples. ### Core Changes **Dependencies updated:** - `bevy_turborand`: 0.11.0 → 0.12.0 - `seldom_map_nav`: 0.9.0 → 0.10.0 - `seldom_state`: 0.14.0 → 0.15.0 -...

Can we get utilities to import/export between rgba32 images, compressed indexed bitmaps and uncompressed 32 grayscale images. - Rgba 32 for importing assets. - Compressed indexed bitmaps for binary storage....

Component that lets you tile a spatial (ex a sprite) infinitely

Currently, only `PxRect` is supported