Segfault
Segfault
### Introduction At the moment, there is no plan to handle & synchronize drive-by shooting. Better hook the method that allows it and always disable it ### Scope This issue...
### Introduction To be able to programmatically create fire / explosions, we need to reverse the structures passed to the already reversed functions, and see what they are. ### Scope...
### Introduction - [ ] Block automated police offenses (aiming at ped, shooting, stealing car etc...) - [ ] Add interface layer to control these offenses ### Scope This issue...
We have to reverse the AI commands in order to implement aiming and shooting
To be able to replicate outfit we need to properly find a way to list attached player gears and replicate them over remote entities (students?)
World boundaries are represented by actors - NoMountZoneVolume - NoDismountZoneVolume - MountHeightLimitVolume - MountSpeedLimitVolume Once we grab all entities of those types, we can just call DestroyActor (k2) on them...
Find the function / class that spawns the students communities and just disable them from spawning since we don't want NPC sync.
We need to able to spawn student entities in order to use them for remote players. So far, when we try to spawn one, there is no outfit attached
We want to catch the mouse / keyboard events to have proper separation for game / ui. So, it is required to reverse the StopPlayerInput method on Biped_Player class.
### Introduction Using tendermint RPC, it is impossible to query the height 1 when the last_commit (genesis) signatures object is null. That's the case on a Rollapp implementation, which has...