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Multi-track audio when editing clips

Open JLUsr opened this issue 2 months ago • 1 comments

When trimming and segmenting clips, all of the audio in the in-built editor are essentially treated as one track. Ideally you would be able to, at least, mute individual tracks. It would be even better if you could manage their volume individually (like steelseries moments). This doesn't have to be super complicated, something like a small speaker icon to the left of Create Clip the opens into a small pop up to manage the volume of individual tracks would be sufficient enough.

Also, as mentioned in #88 after you create a clip all of the audio tracks are merged together; if possible, having an advanced/additional option like Create Clip (multi-track) would be amazing, though I know the average user would probably want all their audio finalized in one track for easy sharing so this might be outside the scope of what you intend for Segra to be.

Edit: This is different from #69. I was looking at the Beta Channel updates and noticed something similar was addressed in v0.24.0-rc.1. Just for the sake of clarity I am talking about on the fly adjustment of these audio channels within the editor (sometimes my friends get really mad and start shouting so being able to lower the volume of their audio track can be very useful) 😅 saying this now has also given me another idea. The ability to adjust the audio per-segment? Maybe have it all managed globally with individual track sliders for editing that one clip by default, Then allow the user to unlock a segments audio for more specific control separate from how the rest of the track was managed?

JLUsr avatar Nov 25 '25 03:11 JLUsr

Yeah! I have thought about this. Though I'm not sure about how to approach the spacing if there would be one audio track "per row". I also need to know how WebView2 works with selecting specific audio tracks (and having multiple at the same time). I currently have the Full Mix in the first track because I haven't figured out how to set WebView2 to play multiple tracks, this is also what's causing #88.

There is also a balance between keeping it simple and powerful.

Segergren avatar Nov 25 '25 13:11 Segergren