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In the noise class for 3d noise, it seems like your code was based off of code that contained a mistake in it. That mistake was later corrected and detailed...

When the script finishes compiling, it throws this really ugly error: `NullReferenceException: Object reference not set to an instance of an object Planet.Initialize () (at Assets/Planet.cs:41) Planet.OnValidate () (at Assets/Planet.cs:16)`...

If the height of terrain is increased too much, it starts picking up ocean colours. [Screenshot](https://ibb.co/6WQDwjD) attached for reference.

![image](https://user-images.githubusercontent.com/50746188/91166983-dab8ec80-e6db-11ea-9dbc-ee738080043e.png) Have no idea what is wrong, UniversalRP installed and selected, what might be the problem? Switching between Planet and Planet 1 shaders has no difference.

Hey! I am getting an issue with Unity 2019.x After generating the planet, the shader works perfectly fine. But, as soon as you save the scene or press Run, the...

The Planet script does not work.

Visible here: ![Screenshot_20191217_192412](https://user-images.githubusercontent.com/13007697/71047924-fdcdde00-2102-11ea-8f64-065b85d3262f.png)

I noticed that noise.cs is GPL licensed, but this is an MIT licensed project. I don't think this is allowed under the GPL license. Fortunately, I found what appears to...

Hi so this is how my planet looks and this is the message I get after clicking on the material on the planet script. This is how it normally looks:...

// TerrainFace.cs File // Based of https://mathproofs.blogspot.com/2005/07/mapping-cube-to-sphere.html ``` Vector3 CubeToSphere(Vector3 cubePos) { float x2 = cubePos.x * cubePos.x; float y2 = cubePos.y * cubePos.y; float z2 = cubePos.z * cubePos.z;...