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Path Follow Rotation inaccurate

Open adrienhdx opened this issue 6 years ago • 1 comments

So I'm building a procedural path using the tool and I have a test gameObject following the path and a sphere mesh as children with a script that changes its local x position. However sometimes the sphere goes through the path or flies above (only when local x is not 0 for a certain amount of time). How can I fix that? Thanks in advance!

adrienhdx avatar May 04 '19 08:05 adrienhdx

You're probably approximating the bezier path too much. Try to tweak the settings of the generated segmented path.

NeatWolf avatar Nov 04 '20 10:11 NeatWolf