Path-Creator
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Path Follow Rotation inaccurate
So I'm building a procedural path using the tool and I have a test gameObject following the path and a sphere mesh as children with a script that changes its local x position. However sometimes the sphere goes through the path or flies above (only when local x is not 0 for a certain amount of time). How can I fix that? Thanks in advance!
You're probably approximating the bezier path too much. Try to tweak the settings of the generated segmented path.