Chess-Challenge
Chess-Challenge copied to clipboard
Create your own tiny chess bot!
Includes the following documentation additions: Add Summary section to classes: - ChallengeController - Program - MoveGenerator - HumanPlayer Add Summary section to methods: - HumanPlayer.TryMakeMove() - MoveGenerator.GenerateMoves() - ChallengeController.NotifyTurnToMove() -...
Okay, this is the result of a few hours work last night. I'm pretty pleased with it. I did this all in [my own mirror](https://gitlab.com/b4ux1t3/uci-bot) of the code which is...
First of all, doing this now might would be a breaking change, so this might be disregarded short-term but brought back once the challenge is over, but: Please consider splitting...
Am I missing something? Are results only for patreons? I know it takes long time to test all the bots and all, but could we at least get some info...
I have tried to add a very basic PGN parser. Internal board is updated correctly, but it crashes on trying to execute a move in BoardUI. What am I doing...
to @SebLague Hi I was thinking that is possible to increase bot brain capacity. Its realy annoying when its filled out and also adding new features or are nearly impposible...
I'm still trying to create a minimum working example, but what I've found so far is that this line: `bool negativeTokens = move is { TargetSquare.Rank: 1}` can somehow reduce...
i want to know how to change the starting position because thats the easiest way to train a bot
Here the SquareIsAttackedByOpponent returns true, although the sqaure isn't attacked. Am I doing something wrong here?  
Hi, I noticed that the FAQ mentions that > Some percentage of the top bots will then be promoted to a second knock-out tournament Is a knock-out format really appropriate?...