RetroUnity icon indicating copy to clipboard operation
RetroUnity copied to clipboard

Unity frontend for the libretro API.

Results 17 RetroUnity issues
Sort by recently updated
recently updated
newest added

What’s preventing Mac support?

1. Core downloader sets the core file as native and arm7 ![1-core-as-native-plugin](https://user-images.githubusercontent.com/9255997/92995792-ee9b8580-f506-11ea-8f6c-2be2bbe10ed6.png) 2. Then the shared library will be available globally inside the APK ![2-apk-plugin-arm](https://user-images.githubusercontent.com/9255997/92995813-1e4a8d80-f507-11ea-8feb-baf1596d6162.png) 3. Enabling SD Card permission...

Hi, I have been testing fuse_lebretro_windows_x86_64 and all works well, Spectrum games load fine and play great. I am trying to run this in Quest2 for a family xmas experience...

Regular game-saving seems like it's not working, Also the possibility to save and load states?

Hi, its said that the mgba core works, but it doesnt? Any hint for what needs to be looked into, to make it work? (also other cores?)

1- Installing unity new input system ![1-unity-install-input-system](https://user-images.githubusercontent.com/9255997/93005422-18799a00-f551-11ea-87c1-9be9776d8ca0.png) ![2-unity-warning-input-system](https://user-images.githubusercontent.com/9255997/93005440-2d562d80-f551-11ea-83d5-2396678ca026.png) * It supports in an abstract way a bunch of input devices 2- Mapping actions ![3-input-actions](https://user-images.githubusercontent.com/9255997/93005448-3e06a380-f551-11ea-899f-19646514e659.png) Supported controllers: Keyboard, PS4, XBox 3-...

Allow users to keymap their own controls. This would also allow different types of controllers to be used.

enhancement

Is this functionality being implemented?

Enable loading cores and ROMs on Android platform.

enhancement