Keras.NET
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Keras.NET crushing Unity
Hello,
I've managed to import Keras.NET into Unity without getting any compilation errors. However, when I make changes in the code that are related to Keras.NET, Unity crushes sometimes when the editor starts compiling the scripts and even when it doesn't, if I'm in play mode, the moment my application reaches a line of code related to Keras.NET it crushes instantly, even by doing something simple, like initializing an NDArray.
Is there any fix for this, or any information why those crushes happen? Because Unity doesn't provide a crush error when it happens. Any help is appreciated, Thank you!