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Cross-platform ZZT and Super ZZT clone in C#.

Results 9 roton issues
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Not sure what causes the desync but it happens after the pieces start moving. Needs more research.

emulation
priority

I can't save/restore the current status of my game. It would be a nice feature to have.

emulation
missing feature
priority

The original engines both do not allow the traversal of directories in the world selector. All game worlds need to share a directory with the game executable. In the future,...

nice to have
needs input

Side note/question: Would the editor need to handle the "Locked" ZZT World files? How so?

nice to have

When the emulation first starts, it attempts to load TOWN. However, TOWN is not distributed (and will not be distributed) with the binary release of Lyon/Roton. Therefore, the second thing...

nice to have
resource

**Expected:** In the original engine, holding a direction while the player moves a few spaces, and then pressing Shift will cause the player to stop moving and start shooting instead....

emulation
missing feature
priority

In Super ZZT, the ability for objects to move a specified number of squares was added: ``` /n 30 ``` However, Roton does not implement this kind of movement.

emulation
missing feature
priority

ABOUT, GAME and ORDER are all help files that are referenced by the emulation. These should be rewritten so that they are appropriate and descriptive for Roton.

nice to have
resource

Definitely going to be a good thing for users, especially as we start to add support for audio and implement other input modes. I plan to work on this after...

new feature