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Demos for custom Unity Scriptable Render Pipeline.

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如题所述,您在代码里加上了随机偏移,我有一点不理解的是,4*4的投影矩阵,如果要在x,y方向加上偏移量,应该 是m03, m13, 为何这里是m02, m12?(2这个位置不应该是z分量吗) ``` var jitteredProjection = camera.projectionMatrix; jitteredProjection.m02 += (offset.x * 2 - 1) / camera.pixelWidth; jitteredProjection.m12 += (offset.x * 2 - 1) / camera.pixelHeight; ```